3D Puzzle Platformer, Choice driven game
4 Zones and 5 Rules to use and manipulate.
I Worked on Implementation, Gameplay and Narrative Design.
Created by 5 Designers and 2 artist over 9 months in Unreal Engine 4
My Work & Process
Rule Design and Gameplay
I designed rules which would best show off our concept while also taking into account implementation viability.
Example: Reveal Collisions. Allow the player character to see previously invisible collision and solve level design problems accordingly.
Core Systems and Rule Implementation
As our team lacked programming knowledge, I took it upon myself to learn and create the systems we would require for the game. Done through UE4 blueprints.
Examples: Arcade Machine Interface, Rule Implementation, Dialogue System, NPCs Ai , Puzzle Implementation (shown on the left)
Takeaways from the Project
Created a vertical slice with enough content to provide potential investors the scope of the full game.
Gained a lot of knowledge of UE4 Blueprints and implementing core systems with flexibility for additional future changes and direction
Beginnings of AI Design for combat, Quest Design and Implementation and Platformer Puzzle Design and Implementation
Brief long term project Management from Pre-production till Post-production with different fields i.e. Animation, Design, Art and Programming.