George Zacharias
Video Game Designer
Project Snapshot
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Puzzle Adventure, Zelda-like game​
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4 Zones, 2 Dungeons and 4 Gadgets to find.
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I Worked on Level, Gameplay and Narrative Design.
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Created by 4 Designers and 2 artist over 6 months on Game Maker
My Work & Process
Gameplay and Narrative Design
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We created gadgets and level design based on our core pillars of Stealth, In-direct/ Opportunist Conflict and Subterfuge.
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Example: Meat. Using this gadget the Player character can divert an enemy for a short duration or worse, into the line of sight of a different predator.
Level Design
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I worked on the Jungle Zone and my intention for the area was simple: Winding and Intimidating.
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After a few paper iterations, I decided on a maze design and placed key ingredients and encounters around enemy ambushes and sneak spots.
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Takeaways from the Project
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It was my first 2D Adventure game with the scope to make something worth more than 5 minutes of interesting game play. (Average ~ 20 minutes)
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Learned more about Level Design process for 2D Layouts and Game Maker in general.​
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Got an award for this demo as a bonus.
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