George Zacharias
Senior Game Designer

Project Snapshot
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Third person action-puzzle platformer game and a remake of the original Prince of Persia: Sands of time.
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Primarily working as a designer for combat features in the game. Character abilities, NPCs Behaviour and AI as well as Boss design.
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Been working on the project initially as a Junior and now Mid-level Game Designer for close to 2 years now with a large team including, Artists, Animators, Tech and Level Design.




My Work & Process
Remake or Revamp?
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I had to analyze old Prince of Persia and design combat, 3C and feedback updated with current industry and player expectations.
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Recreated NPCs behavior and attacks according to the original as well as improved coordination in different scenarios.
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Work alongside multiple departments across other squads working on Parkour, Core Design, Critter Design to ensure consistency in player experience.
AI Design, Implementation and Improvement
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Designed and implemented NPC abilities and AI as required to work in every level and multiple scenarios of combat.
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Setup data in engine for Enemy Behavior and fight data, as well as bug fixing for a variety of Combat related issues.
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After multiple playtest sessions, I worked towards analysing player feedback and improving Game Design, NPCs behaviour and abilities for combat
