George Zacharias
Video Game Designer
Project Snapshot
-
Third person action-puzzle platformer game and a remake of the original Prince of Persia: Sands of time.
​
-
Primarily working as a designer for combat features in the game. Character abilities, NPCs Behaviour and AI as well as Boss design.
​
-
Been working on the project initially as a Junior and now Mid-level Game Designer for close to 2 years now with a large team including, Artists, Animators, Tech and Level Design.
My Work & Process
Remake or Revamp?
​​
-
I had to analyse old Prince of Persia combat and made design, 3C, feedback and combat mechanics updated with current industry and player expectations.
​
-
Recreated NPCs behavior and attacks according to the original as well as improved coordination in different scenarios.​​
​​​
-
Work not only with multiple departments across other squads working on Parkour, Core Design, Critter, Design to ensure consistency in player experience.
​
AI Design, Implementation and Improvement
​​
-
Designed and implemented NPC abilities and AI in as required to work in every level and multiple scenarios of combat.
​
-
Setup data in engine for NPCs, Prince and Farah as well as bug fixing for the same.​​​​​
​
-
After multiple playtest sessions, I worked towards analysing player feedback and improving Game Design, NPCs behaviour and abilities for combat
​
Takeaways from the Project
​
-
First AAA title I've worked on with a large production scale and team
​
-
Enemy Rational Game Design, AI, Implementation and bug fixing.
​
-
Analysis and recreation while making sure to reiterate and provide the best feel to compare with similar games in the genre.
​​​​