George Zacharias
Video Game Designer
Description
Blacksite. No one left alive at this forgotten and bloody lab, in limbo between hell and Earth. To you it stands as a light in the dark for it is your only ticket home.
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Find your way out of hell and reach the lab, Blacksite. There is only one way out and that is through the teleport back to Earth. You must explore the desolate chambers, accompanied only with a pistol to defend against the dead that walk the halls.
Two power cores are not the only keys for freedom. A severed arm of a technician, lost in hell is the final piece. Return to face the Lord of Hell.
My Role
I worked as a level designer, scripter and narrative designer on the project.
The Forging Chambers were designed and scripted by me as a hub zone and an area to track player progression.
Softwares Used
Game Engine: Doom Snap Map
Documentation: Microsoft Word
Level Design: Photoshop and Doom Snap Map.
Project
The project was done as part of a 5 day short term team assignment. We were asked to design a Doom level in Snap Map and provide a narrative and our intentions for the player's emotions while progressing through the level.
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I worked on the level with 4 other designers. We worked together to decide the narrative and how the player would go through a journey while playing our level.
Player Emotions:
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FEAR- Monolith Sector
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TENSE- Forging Chambers
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LONELINESS- Bio Lab
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APPREHENSION- Decay District
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EMPOWERED- Gagarin Zone
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SATISFIED- End Game
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Video Walkthrough below.