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Project Snapshot

  • 3D Top down farm simulator game on mobile devices.​​

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  • I worked on design several cadence features called events as well as a solo short Christmas feature.

 

  • 6 months as a Game Design Intern where I designed, documented, implemented and bug fixed events with minimal oversight 

My Work & Process

Events and Cadence!

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The design for events correspond to the research we do and when the event is set to release. E.g. if the event releases in spring we could look into a spring themed event!

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I would work on several events at a time, juggling, for example, maybe 2 spring and 1 summer event, at either the pitching, implementation or bug fixing phase.  (Right: examples of events I designed and implemented)

Solo Feature and Live Service

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The goal of the feature was meant to experiment if player's would buy limited edition helper character for a premium cost or rather get a discount price on this and buy it after completing certain objectives in game. 

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I designed the UI/UX layout for the popup and the objectives and overall implementation for the feature. We received high participation and purchases for the feature successfully!

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Takeaways from the Project

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  • Learn and hone  the mobile game design and systems knowledge that I was building with talented seniors and mentors.​

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  • Work on fast implementation and reiteration at different levels of production on multiple features and handing the stress of it!

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  • Designing features and content for a personally unique target audience. 40-50 year old middle aged women.

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  • Initial exposure to agile/SCRUM methodology and feature tracking through JIRA.

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