Video Game Designer
UNREAL ENGINE BLUEPRINTS
yEd GRAPH EDITOR
Rational Game Design
Game System/Loop Design
I am currently working at Ubisoft, Pune, on Prince of Persia : Sands of Time Remake. On the project, I have been working on designing a combat system, Ai behavior and RGD and the implementation of these features in the game.
I recently worked at Zynga, India as Game Design Intern on FarmVille 2 : Country Escape, where I designed features, tuned datasheets and also implemented this design into Unity as well as bug fix any issues that came up. The process also allowed me to hone my skill in documentation and mockups. I have been able to learn a lot about working on a live game and the mobile game industry.
I worked on a cadence feature called Events, which was templatized content which changed the theme on subsequent iterations. Some of the themes I've proposed included, "Elven Holidays" for Christmas, WinterVille Games and Popcorn Festival and more yet to release.
I also implemented, bug fixed and wrote flavor text for other events like Wildlife Day, Kite Festival, Day of the Dead, Scarecrow Wedding, Thankgiving, Ice Fishing and including the ones mentioned above.
My internship spans 6 months from July 2nd to December 31st.
As part of my 4th Year of study for my course, I was given the opportunity to work as an Intern at an Indian Mobile Development company called Moonglabs partnered with Nazara Games in Noida, India. Here I was able to work on their mobile cricket simulator game, Epic Cricket.
The Internship lasted 3 months during which I helped with design changes, user interface changes as well as documentation for the different aspects of the game and finally balancing of statistics of the characters in the game. It was the first time I was able to work in a company and I was able to gain much needed experience, not only of working but also commuting and staying in a new city all by myself.
Rubika Supinfogame, Pune, India.
2013 - 2018
I'm a game design student studying here for the last 5 Years. Learning different techniques to become a better game designer. I've worked on a majority of my projects here, taking on the role of Project Manager, Lead Level Designer, Game Designer and Writer, with colleagues creating games and taking part in various competitions for experience. This course continues to simulate situations a game designer can face while creating games as part of the industry and is teaching me alot of how to prepare for these eventualities.
Mallya Aditi International School, Bangalore, India.
2012 - 2013
I studied sciences for 2 years here, learning Physics, Chemistry, Mathematics, Computer Science and English. After learning these subjects I knew that they weren't the subjects I was interested in and here's when I realized I wanted to learn to become a game designer.
FICCI BAF Awards, Mumbai, India. 2016
Game Title: Hakuna's Fire (PC)
Category: Student's Game Award (Indian)
PGC (Pocket Gamers Connect), Bangalore, India. 2016
Game Title: Hakuna's Fire (Android)
Category: Very Big Indie Pitch - Top 15
NGDC, Singapore. 2016
Game Title: Hakuna's Fire (Android) and Ripples Through Time (PC)
Category: Showcase games at venue
NGDC, Pune, India. 2015
Game Title: Hakuna's Fire (PC)
Category: Student Game of the Year
Game Title: Ripples through Time (PC)
Category: Honorable Mentions for BYOG 2015