George Zacharias
Video Game Designer

Project Snapshot
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3D Puzzle Platformer, Choice driven game
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4 Zones and 5 Rules to use and manipulate.
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I Worked on Implementation, Gameplay and Narrative Design.
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Created by 5 Designers and 2 artist over 9 months in Unreal Engine 4
My Work & Process
Rule Design and Gameplay
I designed rules which would best show off our concept while also taking into account implementation viability.
Example: Reveal Collisions. Allow the player character to see previously invisible collision and solve level design problems accordingly.
Core Systems and Rule Implementation
As our team lacked programming knowledge, I took it upon myself to learn and create the systems we would require for the game. Done through UE4 blueprints.
Examples: Arcade Machine Interface, Rule Implementation, Dialogue System, NPCs Ai , Puzzle Implementation (shown on the left)
Takeaways from the Project
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Created a vertical slice with enough content to provide potential investors the scope of the full game.
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Gained a lot of knowledge of UE4 Blueprints and implementing core systems with flexibility to additional future changes and direction
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Beginnings of AI Design for combat, Quest Design and Implementation and Platformer Puzzle Design and Implementation
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Brief long term project Management from Pre-production till Post-production with different fields i.e. Animation, Design, Art and Programming.