Galactic Rivals is a futuristic classic Fighting Game. The game is a multiplayer Player vs. Player game which includes defeating your opponent in the given amount of time.
You can choose from 7 characters and 3 different Arenas. Each character has 5 normal combos, 3 Special attacks, and one Ultimate Attack.
The battle arenas also feature environmental hazards which activate at certain intervals during the fight which hurt the characters on screen if not avoided.
I worked as a game designer who created the move list, way of animation and special attack for the character "Avalanche". I also balanced the health points and how much damage he could inflict on other characters.
Game Engine: Mugen +Fighter Factory
Art Creation: 3DS Max, Photoshop
Documentation: Microsoft Word
Sounds: FL Studio and Auditions
Galactic Rivals was a game created by a large team of 44 people. Of these 44, 21 were Game Designers and 23 were Animators.
The amount of time taken to complete this project was 8 days.
7 Different game designers teamed with 2-3 Animators each on each robot seen in game separately. We learnt how to use Mugen and Fighter factory to create this game, though I did not explicitly code myself.
The download link for the latest version is coming soon.